The easiest way to defeat him at this point is to use the Medusa Head's soul, Vector ZERO, to hover near his eye, avoiding the ground fire and gaining a clear shot. Do you want to get the Strongest Weapon on Castlevania Aria of Sorrow? Climb up this long vertical corridor, killing or avoiding the familiar enemies you will undoubtedly come across. Go left through this room where we found Yoko earlier, then left to the door there. With that in hand, head back to the beginning of the room where the boat is. In the elevator room, ride back to the top and go back to the save room, for yet another save and heal session. Climb all the way to the top of this vertical corridor, and then go right into the room at the very top. Additionally, you'll have to face off with an Arc Demon at the end of this corridor. DESCRIPTION: this is a run of aria of sorrow's boss rush mode as soma "it expired three years ago" cruz, timing in at 1:21:38. in the course of making this run, i found out several interesting things about how the game works. Bait and Switch Boss: The Giant Bat appears in Aria, only to be crushed by Balore. Fight the Triton there and explore the rest of the room. At the end of this short passage is an Elfin Robe. Once that's done, don't go right into the next room until you explore the rest of the room above that. The only way to escape from this evil fate is … Make sure to add it all to your map, then climb up on the left side and go through the ceiling there to a small room above. This room is rather large as well, and as is the trend now, we've been here before. In fact, the lasers begin being shot the second the first segment of bodies is destroyed. When you've added the entire room to your map, you'll notice that there are, in essence, four ways out of this room, if not more. Kill the various familiar enemies as you go, and once at the top, go left into the next room. Start to slash at the ball when it's going towards the right hand wall. ///// 8.Balore Weakness:None Tolerance:None Experience:16000 Description:Demon with a fear inducing gaze. With that in hand, go back down to the previous room, the big room. Here, you'll find a HighPotion. In this room is a sword waiting for you, the Osafune. At the end of the corridor, go right into the next room. When the bodies finally shed, the ball in the center starts to bounce around and do its own thing. These foes shoot out apples that, if they land on you, will leach your health. Balore enters the scene, only peeking his face and arms into the room, unable to enter due to his colossal size. Fly up there to get those areas onto your map, and grab the Tallhammer up there as well, although it's probably too weak to equip at this point in the game. In each room, you can fight a bunch of enemies (and a boss in one) and gets some goods at the end. You'll face the pesky Beam Skeletons often here, as well as the elusive Killer Mantle. Fall down to the bottom of this corridor, killing or avoiding all of the familiar foes in your way. The only thing guarding this small corridor as you head right is the Giant Worm. Be weary of the bodies that come from the Legion, who constantly walk around. 3: Balore But because we now have the Galamoth ability, his time attacks are of no use on you. This wall make two fireballs constantly rotate you. As you head right through this corridor, you'll run into two new enemies for you to fight. In this room, you'll have to fight many, many Lubicant enemies, an enemy we've yet to face in the game. In the castle's Dance Hall, you'll see an area on the map at the very top of the left side of the Dancehall that hasn't been touched yet. As a child, Balor was observing druids preparing noxious spells and the fumes entered his eye, this granted his eye incredible destructive power and so his eyelids grew heavy so that the destructive forces could be contained behind them. Castlevania Wiki is a FANDOM Games Community. Balorwas the king of a race of giants known as the Fomorians who possessed unusual physical properties, Balor himself having only one eye. It's a small segment. Fairly annoying, but easy to avoid. Balore is a boss in the Castlevania series. There are a few doors around this room where you can get some cool goods, including a Super Potion, Handgun, and Ronginus' Spear. You'll run into some Unes and a Giant Worm in the middle of this corridor, followed by an unmounted Nightmare. You'll have to re-fight (or plain avoid, which is a bad idea… experience is good) the Lubicants. In the Chapel of the castle, if you look on the map, two blocks of a large room have yet to been touched. You'll fight weak, early-of-the-game enemies here - Skeletons, Bats and Tiny Devils. Use the Undine soul to stand on the water surface, and then double jump to the platform above, and then through the ceiling. Appearances Then, go right, leaving the save room, and climb up to the room above. Once in this corridor, begin to head left, killing Gorgons, Tritons, and even a Poison Worm as you head left. Fight off the various enemies here and get to the bottom of the room, where you can go through the floor to the room below. Gaming Quiz / Castlevania: Aria of Sorrow Bosses Random Gaming or Mythology Quiz Can you pick the bosses from Castlevania: Aria of Sorrow? If you've been following the walkthrough up to this point, you should have Ancient Books 1 and 3 in your inventory already. You'll also fight the now-common Ukobacks as well. … Its weak point is its right eye; when it's been damaged, the other eye will open and expel fire-raising lasers. In here, you can go right, or you can go up. He takes patience and skill to kill, but since you've beaten Death already, Legion shouldn't be a challenge for you at all. Badass Spaniard: Soma Cruz, at least in the translated version. You don't have to do it, but why the hell wouldn't you? Soma once again encounters Balore in the Wizardry Lab, who demonstrates his power by destroying a massive wall of ice that stands between him and Soma. Go through this door into the next corridor. This time, you have to fight them. 1 Overview 2 Gallery 3 Trivia Diverse weaponry of gigantic proportions decorate the walls of the Arena. The duology takes place in 2035/2036, after the permanent defeat of Count Dracula. With that said and done, go back right to the previous vertical corridor once more. Balore is a demon most renown for its fear-inducing gaze. Go left, killing the Needles in your way, and into the next room there. At the far end of this small room, you'll find a High Mind Up, which you can add to your inventory. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Make sure to equip the Undine soul once at the surface of the room at the top of the room so you can stand on the surface of the water. At the top of this place, head left into the next room. Fight off some Needles and Fish Heads as you go down. Then, go right into the next room. Balore's face is shown to have rotten on one side and being metal-bolted on the other. To get there, follow the linear pathways, and use the boats as platforms to jump from place to place. Werewolf MP: 28/use Lights a flame where you stand. Then, head left until you can climb up on some platforms and jump through the ceiling to the room above. Once he's slain, go left into the adjacent room. Let the fireballs smash into him when you can as well. Here, head right down this corridor, slaying many a Persephone and Valkyrie as you go. With the power of the soul of the Giant Bat, fly around this room. In this large room, work your way to the left side of the room, killing all foes in your path, and go through the door to the next room.

Boss: Balore

Balore is rather pesky… you'll want to make sure you have plenty of healing items with you before you proceed to fight him, because frankly, you'll need them. The Arena is a location in Castlevania: Aria of Sorrow. There are three levels this elevator leads to - four different rooms. Then, go right into the next room. 1200: 1000: Dance Hall: Chaos: Consists of Dracula's 3 souls. To fight him, Soma must attack his left eye while looking out for Balore's fists. バロール Barōru (Balor) It is an underground area of the castle that strongly resembles Roman architecture. Once back in this room, kill the Slimes and Mandragora, and go left again into the next room. First check out the room to the right lowest in this room. It makes enemies drop money more often, but not worth wearing at the sacrifice of stats. In the first room, work your way downward through this vertical corridor. Welcome to our collection of Castlevania: Aria of Sorrow, cheats, cheat codes, wallpapers and more for GBA .Visit our dedicated Castlevania: Aria of Sorrow message board to discuss this game with other members. Make sure to explore the entire room to add it all to your map, then go left into the next room. Castlevania: Lords of Shadow - Mirror of Fate, Castlevania Requiem: Symphony of the Night/Rondo of Blood, Konami Collector's Series: Castlevania & Contra, Pachislot Akumajō Dracula: Lords of Shadow, Demon Castle Dracula: Curse of Darkness -Prelude to Revenge-, Akumajō Dracula: Akuma no Chi Chi no Akumu, The Devil Castle Dracula: The Battle of Old Castle, The Legend of Satanic Castle: The Vampire Hunters, Worlds of Power 4 - Castlevania II: Simon's Quest, NTT Pub Castlevania: Aria of Sorrow Official Guide, NTT Pub Castlevania: Akatsuki no Minuet Official Guide, Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack, DoubleJump Books Dawn of Sorrow Official Strategy Guide, Konami Akumajō Dracula: Sōgetsu no Jūjika Official Guide, Castlevania: Portrait of Ruin Original Soundtrack, BradyGames Castlevania: Portrait of Ruin Official Strategy Guide, Konami Akumajō Dracula: Gallery of Labyrinth Official Guide, https://castlevania.fandom.com/wiki/Balore?oldid=304236, Unleashes a devastating energy beam from one of his eyes, Smashes the player with his powerful fists. Balore is taken from the Celtic mythology of Ireland. Once you've done that, go back right, kill the Killer Mantle once more, then go right into the next room. At the end of the corridor, claim your Rune Ring, which you probably shouldn't equip (it only makes your magic points restore at a faster rate). Nothing too crazy, nothing too in-depth. The player can also stand on Balore's fist to be at level with his face. From the setting, to the protagonist, to the voluminous soul acquisition system, IGA and his team outline the balancing act between pushing the series into new … The only way to escape from this evil fate is … At the end of this long corridor, you'll find a Gold Ring. In here, you wouldn't normally be able to get through here heading left because of the Chronomage enemy that patrols here. Balore Box Art. Go downward, and when you can go left under the save room, do so, killing Durgas on your way down. Slide to your right, and at the end of this small passage is a Mana Prism. Though, it's probably more dreaded for two of its other attributes: Its humongous size and its terrifyingly overmuscled limbs. Then, go back left to the previous room. Basically, you want to work your way through this room covered in water and whatnot to the door leading out of the room at the top left. With that added to the map, go back right to the room with the large Arc Devil patrolling the center of the room. Explore this room in its entirety, killing the Persephones and Lightning Dolls littering the area. One is the Poison Worm, who is basically a weak worm (like the Giant Worm), but one that can poison you if he hits you. Here, you'll meet up with Yoko Belnades and and Graham Jones. Selecting 1967 brings up a menu, which allows for testing objects and enemies. That's what this walkthrough is for. Smash the right wall at the bottom of this ditch with your weapon to reveal a small room to the right of it.

. Then, head back right and drop through to the watery passage below. This next room is a rather large space with a whole lot of enemy activity. Work your way rightward, first killing a mounted Nightmare. Fight the Caznaggos as you go rightward, and the Flame Demon as well. Go back right through the boss lair, and right again to the elevator. The first door on your right below the one we entered this area with is a save room, one which we've been to before. This will give you height so that a double jump combined with the height given by the boat will boost you to the platforms above. 1.) You will soon learn the meaning of that. Balore: Demon with a fear inducing gaze. That's a lot to see here, and many enemies to fight - primarily, Tritons and Fish Heads. Once up here, immediately bear right into the room there, which is a warp room. Slash away at the segments of the Legion, slowly chipping away the bodies around him. Basically, head left a few more screens. Kill any enemy you do come across as you go right, and ignore those gray figures walking around - they are simply background imagery. It shouldn't be too big of a deal though, and hell, they are worth a lot of experience points as well. You'll fight some Bats at first, and a new enemy called a Cagnazzo. Defeating Balore rewards Soma with his and the Giant Bat's souls. Kill the Biphrons and Werejaguars, and then go left one more screen. They do a surprising amount of damage. Once at the bottom of the room, go right into the next room. Once down here, kill the Killer Mantle, then go left into the save room there, where you can save and heal. At the top, you'll find Ancient Book 3. Go left, fighting the same Ukobacks, Dryads and Poison Worms we fought earlier, then go left again, back to the Arc Demon room. Again be careful of the spikes as they come down. This room is very large. The first form is Dracula-like, firing three-way fireballs and spherical orbs. ENEMY When you get to the end of this corridor, go right into the next room. Climb up to the top of this room, fighting all of the foes, and once at the top, go right into the top corridor there. This room is a dead end (with nothing but an out-of-water Killer Fish sitting there), but it's a room we need to add to our map regardless. You can now go back right to the previous room, fighting the Tritons, Fish Heads and Dead Crusaders we earlier battled, and go back through the right door in that room to the next area. For now, we'll go left into the adjacent room.



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