Boss: BaloreBalore is rather pesky you'll want to make sure you have plenty of healing items with you before you proceed to fight him, because frankly, you'll need them. The Arena is a location in Castlevania: Aria of Sorrow. There are three levels this elevator leads to - four different rooms. Then, go right into the next room. 1200: 1000: Dance Hall: Chaos: Consists of Dracula's 3 souls. To fight him, Soma must attack his left eye while looking out for Balore's fists. バロール Barōru (Balor) It is an underground area of the castle that strongly resembles Roman architecture. Once back in this room, kill the Slimes and Mandragora, and go left again into the next room. First check out the room to the right lowest in this room. It makes enemies drop money more often, but not worth wearing at the sacrifice of stats. In the first room, work your way downward through this vertical corridor. Welcome to our collection of Castlevania: Aria of Sorrow, cheats, cheat codes, wallpapers and more for GBA .Visit our dedicated Castlevania: Aria of Sorrow message board to discuss this game with other members. Make sure to explore the entire room to add it all to your map, then go left into the next room. Castlevania: Lords of Shadow - Mirror of Fate, Castlevania Requiem: Symphony of the Night/Rondo of Blood, Konami Collector's Series: Castlevania & Contra, Pachislot Akumajō Dracula: Lords of Shadow, Demon Castle Dracula: Curse of Darkness -Prelude to Revenge-, Akumajō Dracula: Akuma no Chi Chi no Akumu, The Devil Castle Dracula: The Battle of Old Castle, The Legend of Satanic Castle: The Vampire Hunters, Worlds of Power 4 - Castlevania II: Simon's Quest, NTT Pub Castlevania: Aria of Sorrow Official Guide, NTT Pub Castlevania: Akatsuki no Minuet Official Guide, Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack, DoubleJump Books Dawn of Sorrow Official Strategy Guide, Konami Akumajō Dracula: Sōgetsu no Jūjika Official Guide, Castlevania: Portrait of Ruin Original Soundtrack, BradyGames Castlevania: Portrait of Ruin Official Strategy Guide, Konami Akumajō Dracula: Gallery of Labyrinth Official Guide, https://castlevania.fandom.com/wiki/Balore?oldid=304236, Unleashes a devastating energy beam from one of his eyes, Smashes the player with his powerful fists. Balore is taken from the Celtic mythology of Ireland. Once you've done that, go back right, kill the Killer Mantle once more, then go right into the next room. At the end of the corridor, claim your Rune Ring, which you probably shouldn't equip (it only makes your magic points restore at a faster rate). Nothing too crazy, nothing too in-depth. The player can also stand on Balore's fist to be at level with his face. From the setting, to the protagonist, to the voluminous soul acquisition system, IGA and his team outline the balancing act between pushing the series into new … The only way to escape from this evil fate is … At the end of this long corridor, you'll find a Gold Ring. In here, you wouldn't normally be able to get through here heading left because of the Chronomage enemy that patrols here. Balore Box Art. Go downward, and when you can go left under the save room, do so, killing Durgas on your way down. Slide to your right, and at the end of this small passage is a Mana Prism. Though, it's probably more dreaded for two of its other attributes: Its humongous size and its terrifyingly overmuscled limbs. Then, go back left to the previous room. Basically, you want to work your way through this room covered in water and whatnot to the door leading out of the room at the top left. With that added to the map, go back right to the room with the large Arc Devil patrolling the center of the room. Explore this room in its entirety, killing the Persephones and Lightning Dolls littering the area. One is the Poison Worm, who is basically a weak worm (like the Giant Worm), but one that can poison you if he hits you. Here, you'll meet up with Yoko Belnades and and Graham Jones. Selecting 1967 brings up a menu, which allows for testing objects and enemies. That's what this walkthrough is for. Smash the right wall at the bottom of this ditch with your weapon to reveal a small room to the right of it.
. Then, head back right and drop through to the watery passage below. This next room is a rather large space with a whole lot of enemy activity. Work your way rightward, first killing a mounted Nightmare. Fight the Caznaggos as you go rightward, and the Flame Demon as well. Go back right through the boss lair, and right again to the elevator. The first door on your right below the one we entered this area with is a save room, one which we've been to before. This will give you height so that a double jump combined with the height given by the boat will boost you to the platforms above. 1.) You will soon learn the meaning of that. Balore: Demon with a fear inducing gaze. That's a lot to see here, and many enemies to fight - primarily, Tritons and Fish Heads. Once up here, immediately bear right into the room there, which is a warp room. Slash away at the segments of the Legion, slowly chipping away the bodies around him. Basically, head left a few more screens. Kill any enemy you do come across as you go right, and ignore those gray figures walking around - they are simply background imagery. It shouldn't be too big of a deal though, and hell, they are worth a lot of experience points as well. You'll fight some Bats at first, and a new enemy called a Cagnazzo. Defeating Balore rewards Soma with his and the Giant Bat's souls. Kill the Biphrons and Werejaguars, and then go left one more screen. They do a surprising amount of damage. Once at the bottom of the room, go right into the next room. Once down here, kill the Killer Mantle, then go left into the save room there, where you can save and heal. At the top, you'll find Ancient Book 3. Go left, fighting the same Ukobacks, Dryads and Poison Worms we fought earlier, then go left again, back to the Arc Demon room. Again be careful of the spikes as they come down. This room is very large. The first form is Dracula-like, firing three-way fireballs and spherical orbs. ENEMY When you get to the end of this corridor, go right into the next room. Climb up to the top of this room, fighting all of the foes, and once at the top, go right into the top corridor there. This room is a dead end (with nothing but an out-of-water Killer Fish sitting there), but it's a room we need to add to our map regardless. You can now go back right to the previous room, fighting the Tritons, Fish Heads and Dead Crusaders we earlier battled, and go back through the right door in that room to the next area. For now, we'll go left into the adjacent room.